#if !defined(FAKE_D3D11_COMPUTE_SHADER_H)
#define FAKE_D3D11_COMPUTE_SHADER_H

#include <d3d11.h>
#include "FakeUnknown.h"
#include "FakeD3D11DeviceChild.h"

class FakeD3D11ComputeShader : public ID3D11ComputeShader
{
public:
	FakeD3D11ComputeShader()
	{
	}
	virtual ~FakeD3D11ComputeShader()
	{
	}

	FAKE_D3D11_DEVICE_CHILD_IMPL(DeviceChild);
};

#endif
